
The next week is going to be a week filled with excitement for many 360 and PC gamers. The excitement is the source of one particular game and no, I’m not talking about the release of Madden 08. One week from today, gamers all over the USA will be able to pick up their copy of Take-Two Interactive’s BioShock. Even better, this past weekend an outstanding demo was made available on XBL.
For those of you who have been living in a cave for the past few months, BioShock is the “genetically enhanced” first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.
You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified “splicers” and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.
BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won’t be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies.
No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way. (Synopsis via press release)
I had a chance to spend some time playing the BioShock demo today, and I have to say I was simply blown away by this game. The visuals in the opening sequence are solid yet I agree with Jim in that they are not spectacular. However, once you enter the city of Rapture everything changes. Playing through the demo I was simply in awe at the visual and auditory stimulation this game provides. The play has the ability to interact in some way, with almost everything within the city. As you begin to explore the fragile environment, you will begin to find an understanding to what had happened to the city of Rapture and its inhabitants. The Creators did a suburb job at telling the story of Rapture by simply using visuals alone.
The more you explore, the more you what to learn about the city. BioShock has a way of immersing the player into a world unlike anything ever seen before. Stellar visuals, crisp lifelike audio and completely immersive game play. I am excited to see what the full game has in store for us next week, however my initial impression… I believe Take-Two Interactive may have a contender for game of the year on their hands.


